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DDS Writers UE4 C++

Hello,

I am currently making a small game in Unreal Engine 4 to grasp the concept of DDS and I made it all work on a XML file.

Now I'm trying to not use the file and make my type in the code.

The problem comes when I have in my player code, two writers based on the same type with different topics.

One writes every tick sending the position of the player and the other writes when the player fires.

When I try to change the dds::core::QosProvider::Default()... to my create_type() function, UE4 crashes when it tries to create the second writer.

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