Pascal BERTHOU

Supporting End-to-end Scalability and Real-time Event Dissemination in the OMG Data Distribution Service over Wide Area Networks

Assuring end-to-end quality-of-service (QoS) in distributed real-time and embedded (DRE) systems is hard due to the heterogeneity and scale of communication networks, transient behavior, and the lack of mechanisms that holistically schedule different resources end-to-end.

Publication Year: 
2013

Addressing the Challenge of Distributed Interactive Simulation with Data Distribution Service

ABSTRACT: Real-Time availability of information is of most importance in large scale distributed interactive simulation in network-centric communication. Information generated from multiple federates must be distributed and made available to interested parties and providing the required QoS for consistent communication.

Publication Year: 
2010

 Real-Time availability of information is of most importance in large scale distributed interactive simulation in network-centric communication. Information generated from multiple federates must be distributed and made available to interested parties and providing the required QoS for consistent communication. The remainder of this Project discusses design alternative for realizing high performance distributed interactive simulation (DIS) application using the OMG Data Distribution Service (DDS), which is a QoS enabled publish/subscribe platform standard for time-critical, data-centric and large scale distributed networks. The considered application, in the civil domain, is used for remote education in driving schools. An experimental design evaluates the bandwidth and the latency performance of DDS and a comparison with the High Level Architecture performance is given

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